# $Id: oakleigh.sac,v 1.1 2006/10/29 20:19:19 mike Exp $ # # Build with: # sac oakleigh.sac > oakleigh.dat # Run with: # xterm -e scottfree oakleigh.dat #%include stdlib.sac %start car_park %treasury cellar # ----------------------------------------------------------------------------- %room dining_room *This is well lit room with pale yellow walls. The floor is bare polished boards - once elegant, now rather scruffy. A large wooden table stands against the east wall. %exit n kitchen %exit w hallway %item table wooden table %item chair chair %getdrop chair # ----------------------------------------------------------------------------- %room kitchen *The kitchen seems to be arranged for a party. It however looks as if it would normally be old, dusty and dirty. %exit s dining_room %exit n extension %exit e utility_room # ----------------------------------------------------------------------------- %room extension *The extension to the kitchen is newer than the rest of the house. It has pale yellow walls and is lit by oily lamps which are close to fading. %exit s kitchen %exit w patio # ----------------------------------------------------------------------------- %room patio *This is the southernmost part of a beautiful garden. It contains many flower beds and a strawberry patch which doesn't bear anything. %exit e extension %exit w car_park # ----------------------------------------------------------------------------- %room utility_room *The utility room is small. There is also a strange trapdoor in the ground. There is something important hidden here. %exit d cellar %exit w kitchen %item washing_machine old-fashioned washing machine ### write container code %item clothing clothing %item robe magnificent robe %nowhere # ----------------------------------------------------------------------------- %room cellar *Inside the cellar there is a rusty metal detector and a sign on a wooden post saying 'Leave valuables here'. %exit u utility_room %exit n cave # ----------------------------------------------------------------------------- %room cave *This is a dirty cave. %exit s cellar %item pot metal pot %item blanket blanket ### Write code for it to be inside the metal pot %item note note %getdrop note %action examine note accessible note %result msg There's writing on it. %action read note accessible note %result msg It says 'GO AWAY BADGER-HEAD' # ----------------------------------------------------------------------------- %room hallway *The hallway is long, thin and it is packed with all kinds of bits and bobs. It is also lit with eight coal lanterns. %exit e dining_room %item desk old dirty wooden desk %item magic_pen orange and purple pen %getdrop pen # ----------------------------------------------------------------------------- %room car_park *The car park is full of stones and it has a pile of Rocks in the corner. there is a car in the middle of it. %exit e patio